The short version: the game works offline, needs no account, shows no ads and runs no analytics. Your saves stay on your device. This website counts visits anonymously, sets no cookies, and only has your email address if you join the mailing list.
1. Introduction
This Privacy Policy explains how information is handled in The Super Seven, a mixed-media visual novel developed by Savas Savidis under SYP Creative, and on this website.
The game is available or intended to be available on iOS, Android, and Windows PC through Steam.
SYP Creative respects players' privacy and aims to collect as little personal information as possible.
2. Information collection
The Super Seven is designed as a single-player game that operates offline. It does not require players to create an account or log in to play.
The game is not designed to collect personal information directly from players, and it does not intentionally request information such as names, email addresses, or contact details during gameplay.
Player progress is intended to be saved locally on the player's device.
3. Local save data
The game may store player progress and other game-related information locally on the player's device to allow gameplay to continue between sessions.
This information is not intentionally transmitted to SYP Creative through an online game server.
Local save data may be removed if the player deletes the game or its associated data, depending on the platform and how the game is installed.
4. Internet connectivity
The core gameplay of The Super Seven is designed to function offline and does not require an online account or connection to a game server.
However, the platforms through which the game is distributed, including Apple's App Store, Google Play, and Steam, may independently process information when users download, purchase, update, or access the game through their services.
Those platforms handle such information under their own privacy policies.
5. Third-party software
The Super Seven is developed using the Unity game engine and uses the Naninovel plugin.
These software components provide functionality used to develop and operate the game.
The presence of these components does not, by itself, establish that personal information is collected. However, their actual behaviour depends on the configuration of the game and any additional services or integrations enabled in the project.
6. Advertising and analytics
The game is not intended to display advertisements, and it is not intended to use analytics or crash-reporting services.
7. Children's privacy
The Super Seven is intended for a general audience rather than being specifically designed for children.
SYP Creative does not intentionally request personal information from players through the game's core gameplay.
If you have questions or concerns about the handling of information relating to a child, please contact SYP Creative using the details provided below.
8. Data security and retention
Because the game is designed to operate offline and use local save data, game progress is generally stored on the player's device rather than in a game-operated online account.
The security of locally stored data also depends on the security of the player's device and operating system.
SYP Creative does not claim to store or retain player personal information on its own servers as part of the game's core offline functionality.
9. This website
This website does not use cookies, advertising or cross-site tracking, and SYP Creative does not sell or share visitor information.
- Hosting. The site is hosted by Vercel, which processes standard technical information such as IP addresses and browser details to deliver and protect the site.
- Visit counts. We use Vercel Web Analytics to count page views. It does not use cookies, does not identify individual visitors, and does not follow you to other websites.
- Light and dark mode. If you pick a theme, that choice is saved in your own browser and never sent to us.
- Trailer. The trailer is embedded from YouTube in its privacy-enhanced mode. YouTube may collect information once you play the video, under Google's privacy policy.
- Links. Links to Steam, the app stores and our social media take you to sites with their own privacy policies.
- Mailing list. If you join the mailing list, we keep your email address and the date you signed up in a private store hosted by Vercel. We use it only to send news about The Super Seven, and never sell or share it. We may use an email service to send those messages, which will handle your address only to deliver them. Every email has a way to unsubscribe, or email us and we will remove you.
- Email. If you email us, we use your address and message only to reply to you.
10. Your privacy rights
Depending on your location and applicable law, you may have rights relating to personal information, including the right to request access to, correction of, or deletion of information held about you.
If you have a privacy-related question or request, you can contact SYP Creative using the contact details below.
11. Changes to this privacy policy
This Privacy Policy may be updated when the game, its features, or its data practices change.
The latest version will be published on this page, along with the date on which the policy was last updated.
12. Contact information
For questions about this Privacy Policy or the handling of information associated with The Super Seven, please contact:
Savas Savidis
SYP Creative
Email: talesofgrimace@outlook.com
Website: www.sypcreative.org/privacy